import parole
from parole.colornames import colors
from parole.display import interpolateRGB
import pygame, random

import sim_items
from util import *

class MercurialBoots(sim_items.Armor):
    def __init__(self):
        bonuses = {
                'evMod': 1,
                'pvMod': 0,
                'speedMod': 5,
        }

        # TODO: depth, materials, etc.
        sim_items.Armor.__init__(self, 
                'pair of mercurial boots',    # name
                parole.map.AsciiTile('[', colors['SaddleBrown']), # appearance
                1,          # weight (lbs)
                ['feet'],   # slot(s)
                3000,       # energy to wear
                bonuses,
                unidDescription="These well-worn boots of soft leather have"
                " been treated with a chemical that makes them vibrate with"
                " energy."
                )

#========================================
thingClass = MercurialBoots
